I really enjoyed this demo! The art is nice and I appreciate the effort to include customisation for the player. I noticed a few things that aren’t necessarily errors or anything tho but just wanted to comment in-case they haven’t been brought up yet.
Firstly, when Ramsey comes into your room with a transition from the right to left, I found that if you didn’t let it play out (and clicked to progress as it is playing) he stops in whatever place he was at during the click. It’s not game-breaking or anything, I just rolled back and let it play out, it kinda gave me the impression he was peeking in from behind the door LOL! Even with transitions turned off it plays out like that so I don’t think it was because of that.
The second is during the sword fighting mini-game he favours attacking a lot (he chose to attack 3x in a row on my first playthrough.) I am guessing his moves are supposed to be random, but with only 3 actions that randomness is very limited. I don’t know how much love/affection you can curry up with him to that point, but if his movesets were impacted by that it would add a nice little detail for anyone who is watching out for it!
But even without that, the mini-game is fun imo. I liked the fact that it isn’t time-based as someone who has issues with my hand joints (thanks to stuff like carpal tunnel and lifting-related injuries lol) I find those very stressful, so the menu-approach is great and does not take away from the experience of it at all. In fact, I find that it probably helps to an extent, because when you are fencing or fighting you need to examine your opponent and think ahead, and the menus give the player this opportunity. I kind of wish it was a bit longer in all honesty!
I can’t wait for a full or extended demo, this was a really interesting game to experience! :]
Thanks for all the feedback! Yeah, I noticed the Ramsey animation issue, though I thought it only did that when Skipping. If it only happened then, I wasn't going to worry about it, but looks like I'll have to look more into that!
And yeah, the actions are randomized so sometimes he will choose the same one multiple times. But there is a single relationship effect that can happen in that fight. If Ramsey hates your character right away, something different happens on round 3 of the fight!
I’ve seen that sort of lag with the animations (when its like coded into script and not just a transparent .mov file) and I havent seen anything as to how to fix it unfortunately :[
oop not me going back to annoy him </3 i’m sorry sir i am a completionist i must do this (T o T)
Okay. So, first, wow. Even tho it's still a demo, the gameplay was immersive and engaging. I forgot this is even a demo in the first place. The transition is smooth, characters are enjoyable, and the art is stunning and pleasant to the eye. The text, combined with large and dark colored dialogue box is also quite easy to read (for me personally). Thanks!.
I usually go for the vampire whenever there's one, but the butler in this is more mysterious in a way that isn't highly intimidating (not because he's shorter than nicolae). And.. idk, but something about Ramsey is quite comforting. It's hard to describe, really.
This was super fun to play!! I really like the amount of customization for the book club ID card (the "creature of the night" title is my fav part lol). both nicolae and ramsey are super interesting to me!!! i also liked noticing the vials fill up depending on my choices hehe this demo was very enjoyable and i look forward to the full game !!! ^^
Thanks! Currently my plans for the full version is, not counting deaths, for there to be an Escape ending, a High Relationship ending, and a Bad ending for each route, so 6 total.
The Escapes would be found during the storyline while the other two are the two possible outcomes for making it to the end of the night without escaping.
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I really enjoyed this demo! The art is nice and I appreciate the effort to include customisation for the player. I noticed a few things that aren’t necessarily errors or anything tho but just wanted to comment in-case they haven’t been brought up yet.
Firstly, when Ramsey comes into your room with a transition from the right to left, I found that if you didn’t let it play out (and clicked to progress as it is playing) he stops in whatever place he was at during the click. It’s not game-breaking or anything, I just rolled back and let it play out, it kinda gave me the impression he was peeking in from behind the door LOL! Even with transitions turned off it plays out like that so I don’t think it was because of that.
The second is during the sword fighting mini-game he favours attacking a lot (he chose to attack 3x in a row on my first playthrough.) I am guessing his moves are supposed to be random, but with only 3 actions that randomness is very limited. I don’t know how much love/affection you can curry up with him to that point, but if his movesets were impacted by that it would add a nice little detail for anyone who is watching out for it!
But even without that, the mini-game is fun imo. I liked the fact that it isn’t time-based as someone who has issues with my hand joints (thanks to stuff like carpal tunnel and lifting-related injuries lol) I find those very stressful, so the menu-approach is great and does not take away from the experience of it at all. In fact, I find that it probably helps to an extent, because when you are fencing or fighting you need to examine your opponent and think ahead, and the menus give the player this opportunity. I kind of wish it was a bit longer in all honesty!
I can’t wait for a full or extended demo, this was a really interesting game to experience! :]
Thanks for all the feedback! Yeah, I noticed the Ramsey animation issue, though I thought it only did that when Skipping. If it only happened then, I wasn't going to worry about it, but looks like I'll have to look more into that!
And yeah, the actions are randomized so sometimes he will choose the same one multiple times. But there is a single relationship effect that can happen in that fight. If Ramsey hates your character right away, something different happens on round 3 of the fight!
I’ve seen that sort of lag with the animations (when its like coded into script and not just a transparent .mov file) and I havent seen anything as to how to fix it unfortunately :[
oop not me going back to annoy him </3 i’m sorry sir i am a completionist i must do this (T o T)
🤍LOVE THIS GAME!🖤
I really enjoyed this game! Cannot wait for full release <33Okay. So, first, wow. Even tho it's still a demo, the gameplay was immersive and engaging. I forgot this is even a demo in the first place. The transition is smooth, characters are enjoyable, and the art is stunning and pleasant to the eye. The text, combined with large and dark colored dialogue box is also quite easy to read (for me personally). Thanks!.
I usually go for the vampire whenever there's one, but the butler in this is more mysterious in a way that isn't highly intimidating (not because he's shorter than nicolae). And.. idk, but something about Ramsey is quite comforting. It's hard to describe, really.
Can't wait for the game to be fully developed! :)
This was super fun to play!! I really like the amount of customization for the book club ID card (the "creature of the night" title is my fav part lol). both nicolae and ramsey are super interesting to me!!! i also liked noticing the vials fill up depending on my choices hehe this demo was very enjoyable and i look forward to the full game !!! ^^
oh i love this!! nicolae is so cute to me even tho he just wants the blood. i can't wait for more in the future!! <333
Aaand the butler is more of my taste T_T.
(ง ื▿ ื)ว vampires~ how intriguing. I already love the artstyle. Its time to play~ can I ask how many endings would there be in the full version?
Thanks! Currently my plans for the full version is, not counting deaths, for there to be an Escape ending, a High Relationship ending, and a Bad ending for each route, so 6 total.
The Escapes would be found during the storyline while the other two are the two possible outcomes for making it to the end of the night without escaping.
How intriguing (*´ω`*) I'm looking forward to it hehe